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Crossbow neverwinter nights online
Crossbow neverwinter nights online










Many are balanced roughly the same as the official campaigns though. With third-party modules, all bets are off of course, they are as easy or hard as the author makes them. A wizard can be powerful but it takes more planning and you're going to be constantly casting buffing spells before fights, and resting a lot more than non-casters. Your two-handed warrior is also plenty powerful. Most containers and doors can be bashed though.) For an absolutely optimal build you need to multiclass, but a pure cleric is already very powerful (perhaps a little too good). (For lockpicking purposes, a rogue henchman or a pixie familiar are options. A pure rogue has a rough time in some critical parts of the original Wailing Death campaign. And yes, unfortunately some classes or specialisations got kind of screwed in the adaptation. The difference in difficulty between a good build and a bad build is pretty major. The second factor is your character build. Good advice is to always keep multiple save files, and that goes double if playing on difficulties above Normal. D&D hardcore difficulty will sometimes create quite tricky situations that take luck or very specific preparation to overcome. The game is nominally balanced for Normal. Easy is quite easy and Hard is quite hard. Difficulty depends on first (and perhaps obviously)… the difficulty setting.












Crossbow neverwinter nights online